Find a Path
Reach the goal using the arrow buttons, nearby squares or your keyboard.
What will we learn?
A sequence of commands connects directions to a goal.
Quick instructions
- Find the start and the goal.
- Plan one move.
- Check the result before adding another move.
Two learning levels
Beginner
Start with simpler choices or shorter sequences. A grown-up can show an example.
Advanced
Try more varied choices or longer sequences when ready.
Choose by readiness. A grown-up can help, and your child can stop at any time.
No timer. Use touch, a mouse or your keyboard. A grown-up can help.